day21 - me being stupid ...

This commit is contained in:
Stefan Harmuth 2020-12-31 12:25:35 +01:00
parent b8e78e8472
commit 3bcae36e43

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@ -123,25 +123,26 @@ func Part1(puzzle tools.AoCPuzzle) interface{} {
goldSpent := 0 goldSpent := 0
minGold := math.MaxInt32 minGold := math.MaxInt32
// completely ignoring rings for p1 as they are way too expensive in any case
for _, weaponStats := range weapons { for _, weaponStats := range weapons {
for _, armorStats := range armor { for _, armorStats := range armor {
goldSpent = weaponStats["cost"] + armorStats["cost"] goldSpent = weaponStats["cost"] + armorStats["cost"]
playerPower = weaponStats["damage"] for ring1Name, ring1Stats := range rings {
playerArmor = armorStats["armor"] for ring2Name, ring2Stats := range rings {
if ring1Name == ring2Name {
continue
}
goldSpent = weaponStats["cost"] + armorStats["cost"] + ring1Stats["cost"] + ring2Stats["cost"]
playerPower = weaponStats["damage"] + ring1Stats["damage"] + ring2Stats["damage"]
playerArmor = armorStats["armor"] + ring1Stats["armor"] + ring2Stats["armor"]
if fight(playerHp, playerPower, playerArmor, bossHp, bossPower, bossArmor) && goldSpent < minGold { if fight(playerHp, playerPower, playerArmor, bossHp, bossPower, bossArmor) && goldSpent < minGold {
minGold = goldSpent minGold = goldSpent
} }
} }
} }
}
}
// REVISIT: The "correct" answer according to AoC website was 78, but that doesn't work!
// The only way to spent 78 Gold is by buying a Warhammer and the Splintmail
// That put the player damage at 6(weapon)-1(bossArmor) == 5
// And the boss damage becomes 8(input)-3(armor) == 5
// But the boss has 104 HP and the player only 100.
// Leaving the player dead after 20 Rounds with the boss still having 4 HP
return minGold return minGold
} }