day21 - cleanup
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parent
3bcae36e43
commit
b0bdd32281
59
day21/day.go
59
day21/day.go
@ -107,7 +107,7 @@ func fight(playerHp, playerPower, playerArmor, bossHp, bossPower, bossArmor int)
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return math.Ceil(float64(bossHp)/playerStrike) <= math.Ceil(float64(playerHp)/bossStrike)
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}
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func Part1(puzzle tools.AoCPuzzle) interface{} {
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func getMinMaxGold(puzzle tools.AoCPuzzle) (minGold int, maxGold int) {
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input := puzzle.GetInputArray()
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hpLine := strings.Split(input[0], ": ")
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powerLine := strings.Split(input[1], ": ")
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@ -122,10 +122,9 @@ func Part1(puzzle tools.AoCPuzzle) interface{} {
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goldSpent := 0
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minGold := math.MaxInt32
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minGold = math.MaxInt32
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for _, weaponStats := range weapons {
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for _, armorStats := range armor {
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goldSpent = weaponStats["cost"] + armorStats["cost"]
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for ring1Name, ring1Stats := range rings {
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for ring2Name, ring2Stats := range rings {
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if ring1Name == ring2Name {
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@ -135,50 +134,28 @@ func Part1(puzzle tools.AoCPuzzle) interface{} {
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playerPower = weaponStats["damage"] + ring1Stats["damage"] + ring2Stats["damage"]
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playerArmor = armorStats["armor"] + ring1Stats["armor"] + ring2Stats["armor"]
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if fight(playerHp, playerPower, playerArmor, bossHp, bossPower, bossArmor) && goldSpent < minGold {
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playerWon := fight(playerHp, playerPower, playerArmor, bossHp, bossPower, bossArmor)
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if playerWon && goldSpent < minGold {
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minGold = goldSpent
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}
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}
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}
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}
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}
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return minGold
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}
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func Part2(puzzle tools.AoCPuzzle) interface{} {
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input := puzzle.GetInputArray()
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hpLine := strings.Split(input[0], ": ")
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powerLine := strings.Split(input[1], ": ")
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armorLine := strings.Split(input[2], ": ")
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bossHp, _ := strconv.Atoi(hpLine[1])
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bossPower, _ := strconv.Atoi(powerLine[1])
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bossArmor, _ := strconv.Atoi(armorLine[1])
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playerHp := 100
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playerPower := 0
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playerArmor := 0
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goldSpent := 0
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maxGold := 0
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for _, weaponStats := range weapons {
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for _, armorStats := range armor {
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for ring1Name, ring1Stats := range rings {
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for ring2Name, ring2Stats := range rings {
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if ring1Name == ring2Name {
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continue
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}
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goldSpent = weaponStats["cost"] + armorStats["cost"] + ring1Stats["cost"] + ring2Stats["cost"]
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playerPower = weaponStats["damage"] + ring1Stats["damage"] + ring2Stats["damage"]
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playerArmor = armorStats["armor"] + ring1Stats["armor"] + ring2Stats["armor"]
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if !fight(playerHp, playerPower, playerArmor, bossHp, bossPower, bossArmor) && goldSpent > maxGold {
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} else if !playerWon && goldSpent > maxGold {
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maxGold = goldSpent
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}
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}
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}
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}
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}
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return minGold, maxGold
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}
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func Part1(puzzle tools.AoCPuzzle) interface{} {
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minGold, _ := getMinMaxGold(puzzle)
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return minGold
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}
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func Part2(puzzle tools.AoCPuzzle) interface{} {
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_, maxGold := getMinMaxGold(puzzle)
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return maxGold
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}
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