day21 - with the AoC website being wrong (or me just being stupid)
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day21/day.go
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183
day21/day.go
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@ -0,0 +1,183 @@
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package day21
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import (
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"math"
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"strconv"
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"strings"
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"tools"
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)
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var armor = map[string]map[string]int{
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"none": {
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"cost": 0,
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"armor": 0,
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},
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"Leather": {
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"cost": 13,
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"armor": 1,
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},
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"Chainmail": {
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"cost": 31,
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"armor": 2,
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},
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"Splintmail": {
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"cost": 53,
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"armor": 3,
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},
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"Bandedmail": {
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"cost": 75,
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"armor": 4,
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},
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"Platemail": {
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"cost": 102,
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"armor": 5,
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},
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}
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var weapons = map[string]map[string]int{
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"Dagger": {
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"cost": 8,
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"damage": 4,
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},
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"Shortsword": {
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"cost": 10,
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"damage": 5,
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},
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"Warhammer": {
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"cost": 25,
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"damage": 6,
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},
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"Longsword": {
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"cost": 40,
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"damage": 7,
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},
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"Greataxe": {
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"cost": 74,
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"damage": 8,
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},
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}
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var rings = map[string]map[string]int{
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"none1": {
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"cost": 0,
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"damage": 0,
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"armor": 0,
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},
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"none2": {
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"cost": 0,
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"damage": 0,
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"armor": 0,
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},
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"Damage +1": {
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"cost": 25,
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"damage": 1,
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"armor": 0,
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},
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"Damage +2": {
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"cost": 50,
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"damage": 2,
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"armor": 0,
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},
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"Damage +3": {
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"cost": 100,
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"damage": 3,
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"armor": 0,
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},
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"Armor +1": {
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"cost": 20,
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"damage": 0,
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"armor": 1,
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},
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"Armor +2": {
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"cost": 40,
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"damage": 0,
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"armor": 2,
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},
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"Armor +3": {
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"cost": 80,
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"damage": 0,
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"armor": 3,
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},
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}
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func fight(playerHp, playerPower, playerArmor, bossHp, bossPower, bossArmor int) bool {
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playerStrike := float64(tools.Max(1, playerPower-bossArmor))
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bossStrike := float64(tools.Max(1, bossPower-playerArmor))
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return math.Ceil(float64(bossHp)/playerStrike) <= math.Ceil(float64(playerHp)/bossStrike)
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}
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func Part1(puzzle tools.AoCPuzzle) interface{} {
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input := puzzle.GetInputArray()
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hpLine := strings.Split(input[0], ": ")
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powerLine := strings.Split(input[1], ": ")
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armorLine := strings.Split(input[2], ": ")
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bossHp, _ := strconv.Atoi(hpLine[1])
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bossPower, _ := strconv.Atoi(powerLine[1])
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bossArmor, _ := strconv.Atoi(armorLine[1])
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playerHp := 100
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playerPower := 0
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playerArmor := 0
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goldSpent := 0
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minGold := math.MaxInt32
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// completely ignoring rings for p1 as they are way too expensive in any case
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for _, weaponStats := range weapons {
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for _, armorStats := range armor {
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goldSpent = weaponStats["cost"] + armorStats["cost"]
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playerPower = weaponStats["damage"]
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playerArmor = armorStats["armor"]
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if fight(playerHp, playerPower, playerArmor, bossHp, bossPower, bossArmor) && goldSpent < minGold {
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minGold = goldSpent
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}
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}
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}
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// REVISIT: The "correct" answer according to AoC website was 78, but that doesn't work!
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// The only way to spent 78 Gold is by buying a Warhammer and the Splintmail
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// That put the player damage at 6(weapon)-1(bossArmor) == 5
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// And the boss damage becomes 8(input)-3(armor) == 5
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// But the boss has 104 HP and the player only 100.
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// Leaving the player dead after 20 Rounds with the boss still having 4 HP
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return minGold
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}
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func Part2(puzzle tools.AoCPuzzle) interface{} {
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input := puzzle.GetInputArray()
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hpLine := strings.Split(input[0], ": ")
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powerLine := strings.Split(input[1], ": ")
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armorLine := strings.Split(input[2], ": ")
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bossHp, _ := strconv.Atoi(hpLine[1])
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bossPower, _ := strconv.Atoi(powerLine[1])
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bossArmor, _ := strconv.Atoi(armorLine[1])
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playerHp := 100
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playerPower := 0
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playerArmor := 0
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goldSpent := 0
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maxGold := 0
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for _, weaponStats := range weapons {
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for _, armorStats := range armor {
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for ring1Name, ring1Stats := range rings {
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for ring2Name, ring2Stats := range rings {
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if ring1Name == ring2Name {
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continue
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}
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goldSpent = weaponStats["cost"] + armorStats["cost"] + ring1Stats["cost"] + ring2Stats["cost"]
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playerPower = weaponStats["damage"] + ring1Stats["damage"] + ring2Stats["damage"]
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playerArmor = armorStats["armor"] + ring1Stats["armor"] + ring2Stats["armor"]
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if !fight(playerHp, playerPower, playerArmor, bossHp, bossPower, bossArmor) && goldSpent > maxGold {
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maxGold = goldSpent
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}
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}
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}
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}
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}
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return maxGold
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}
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3
inputs/21_test
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3
inputs/21_test
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Hit Points: 104
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Damage: 8
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Armor: 1
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2
main.go
2
main.go
@ -21,6 +21,7 @@ import (
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"aoc2015/day18"
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"aoc2015/day18"
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"aoc2015/day19"
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"aoc2015/day19"
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"aoc2015/day20"
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"aoc2015/day20"
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"aoc2015/day21"
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"flag"
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"flag"
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"fmt"
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"fmt"
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"os"
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"os"
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@ -58,6 +59,7 @@ func initDayFunctions() {
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18: {1: day18.Part1, 2: day18.Part2},
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18: {1: day18.Part1, 2: day18.Part2},
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19: {1: day19.Part1, 2: day19.Part2},
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19: {1: day19.Part1, 2: day19.Part2},
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20: {1: day20.Part1, 2: day20.Part2},
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20: {1: day20.Part1, 2: day20.Part2},
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21: {1: day21.Part1, 2: day21.Part2},
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}
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}
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}
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}
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