structs get *not* handed over do funcs as references (good!)
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21
day22/day.go
21
day22/day.go
@ -1,6 +1,7 @@
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package day22
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import (
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"fmt"
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"strconv"
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"strings"
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"tools"
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@ -36,15 +37,19 @@ func (e Entity) copy() Entity {
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return Entity{e.hitpoints, e.mana, e.damage, e.armor, e.currentEffects}
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}
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func (e Entity) printStats() {
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fmt.Println("HP:", e.hitpoints, "Mana:", e.mana, "Damage:", e.damage, "Armor:", e.armor)
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}
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var spells = map[string]Spell{
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"Magic Missile": {53, 4, 0, nil},
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"Drain": {73, 2, 2, nil},
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"Magic Missile": {53, 4, 0, Effect{}},
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"Drain": {73, 2, 2, Effect{}},
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"Shield": {113, 0, 0, Effect{0, 7, 0, 6}},
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"Poison": {173, 0, 0, Effect{3, 0, 0, 6}},
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"Recharge": {229, 0, 0, Effect{0, 0, 101, 5}},
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}
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func applyEffects(player, boss Entity) {
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func applyEffects(player, boss *Entity) {
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for eName, eData := range player.currentEffects {
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switch eName {
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case "Shield":
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@ -67,7 +72,7 @@ func applyEffects(player, boss Entity) {
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}
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}
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func fightRound(player, boss Entity, spell Spell) (outcome int) {
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func fightRound(player, boss *Entity, spell Spell) (outcome int) {
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// outcome will be -1 on boss win, 0 on both living and 1 on player win
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applyEffects(player, boss)
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@ -102,9 +107,15 @@ func Part1(puzzle tools.AoCPuzzle) interface{} {
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case "Hit Points":
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boss.hitpoints, _ = strconv.Atoi(parts[1])
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case "Damage":
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boss.damage, _ = strconv.Atoi(parts[0])
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boss.damage, _ = strconv.Atoi(parts[1])
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}
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}
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player.printStats()
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boss.printStats()
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fightRound(&player, &boss, spells["Magic Missile"])
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player.printStats()
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boss.printStats()
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return 0
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}
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2
inputs/22_test
Normal file
2
inputs/22_test
Normal file
@ -0,0 +1,2 @@
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Hit Points: 55
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Damage: 8
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