aoc2015/day06/day06.go
2020-12-26 10:26:29 +01:00

126 lines
2.4 KiB
Go

package day06
import (
tools "shtools"
"strconv"
"strings"
)
func Part1(puzzle tools.Puzzle) interface{} {
grid := make(map[int]map[int]bool)
for y := 0; y < 1000; y++ {
grid[y] = make(map[int]bool)
for x := 0; x < 1000; x++ {
grid[y][x] = false
}
}
var values []string
var command, start, end string
var a_start, a_end []string
var start_x, start_y, end_x, end_y int
for _, instruction := range puzzle.GetInputArray() {
values = strings.Split(instruction, " ")
if len(values) == 4 {
command = values[0]
start = values[1]
end = values[3]
} else {
command = values[0] + " " + values[1]
start = values[2]
end = values[4]
}
a_start = strings.Split(start, ",")
a_end = strings.Split(end, ",")
start_x, _ = strconv.Atoi(a_start[0])
start_y, _ = strconv.Atoi(a_start[1])
end_x, _ = strconv.Atoi(a_end[0])
end_y, _ = strconv.Atoi(a_end[1])
for x := start_x; x <= end_x; x++ {
for y := start_y; y <= end_y; y++ {
switch command {
case "toggle":
grid[x][y] = !grid[x][y]
case "turn on":
grid[x][y] = true
case "turn off":
grid[x][y] = false
}
}
}
}
onCount := 0
for y := range grid {
for x := range grid[y] {
if grid[x][y] {
onCount++
}
}
}
return onCount
}
func Part2(puzzle tools.Puzzle) interface{} {
grid := make(map[int]map[int]int)
for y := 0; y < 1000; y++ {
grid[y] = make(map[int]int)
for x := 0; x < 1000; x++ {
grid[y][x] = 0
}
}
var values []string
var command, start, end string
var a_start, a_end []string
var start_x, start_y, end_x, end_y int
for _, instruction := range puzzle.GetInputArray() {
values = strings.Split(instruction, " ")
if len(values) == 4 {
command = values[0]
start = values[1]
end = values[3]
} else {
command = values[0] + " " + values[1]
start = values[2]
end = values[4]
}
a_start = strings.Split(start, ",")
a_end = strings.Split(end, ",")
start_x, _ = strconv.Atoi(a_start[0])
start_y, _ = strconv.Atoi(a_start[1])
end_x, _ = strconv.Atoi(a_end[0])
end_y, _ = strconv.Atoi(a_end[1])
for x := start_x; x <= end_x; x++ {
for y := start_y; y <= end_y; y++ {
switch command {
case "toggle":
grid[x][y] += 2
case "turn on":
grid[x][y]++
case "turn off":
if grid[x][y] > 0 {
grid[x][y]--
}
}
}
}
}
onCount := 0
for y := range grid {
for x := range grid[y] {
onCount += grid[x][y]
}
}
return onCount
}