day17: just count active neighbours when there is actually an active neighbour

This commit is contained in:
Stefan Harmuth 2020-12-17 07:34:46 +01:00
parent e62fe76949
commit faaa50240d

121
day17.py
View File

@ -7,102 +7,59 @@ TEST_SOLUTION_PART1 = 112
TEST_SOLUTION_PART2 = 848
def getEdgeCoords(grid, quad=False):
x_list = [x[0] for x in grid.keys()]
y_list = [x[1] for x in grid.keys()]
z_list = [x[2] for x in grid.keys()]
if not quad:
return min(x_list), min(y_list), min(z_list), max(x_list), max(y_list), max(z_list)
else:
w_list = [x[3] for x in grid.keys()]
return min(x_list), min(y_list), min(z_list), min(w_list), max(x_list), max(y_list), max(z_list), max(w_list)
def simulate(active_cubes, fourD=False):
active_neighbours = defaultdict(int)
for active_cube in active_cubes:
if fourD:
x, y, z, w = active_cube
else:
x, y, z = active_cube
def simulate(grid):
minX, minY, minZ, maxX, maxY, maxZ = getEdgeCoords(grid)
new_grid = defaultdict(int)
for x in range(minX - 1, maxX + 2):
for y in range(minY - 1, maxY + 2):
for z in range(minZ - 1, maxZ + 2):
cube_state = grid[(x, y, z)]
sum_neighbours = 0
for cx in [x - 1, x, x + 1]:
for cy in [y - 1, y, y + 1]:
for cz in [z - 1, z, z + 1]:
sum_neighbours += grid[(cx, cy, cz)]
sum_neighbours -= cube_state
if not cube_state and sum_neighbours == 3:
new_grid[(x, y, z)] = 1
elif cube_state:
if sum_neighbours not in [2, 3]:
new_grid[(x, y, z)] = 0
for cx in [x - 1, x, x + 1]:
for cy in [y - 1, y, y + 1]:
for cz in [z - 1, z, z + 1]:
if not fourD:
if not (x == cx and y == cy and z == cz):
active_neighbours[(cx, cy, cz)] += 1
else:
new_grid[(x, y, z)] = 1
for cw in [active_cube[3] - 1, active_cube[3], active_cube[3] + 1]:
if not (x == cx and y == cy and z == cz and w == cw):
active_neighbours[(cx, cy, cz, cw)] += 1
return new_grid
new_active_cubes = set()
for coord, neighbour_count in active_neighbours.items():
if coord in active_cubes and neighbour_count in (2, 3):
new_active_cubes.add(coord)
elif neighbour_count == 3:
new_active_cubes.add(coord)
return new_active_cubes
def simulate4D(grid):
minX, minY, minZ, minW, maxX, maxY, maxZ, maxW = getEdgeCoords(grid, True)
def get_active_cubes_from_input(grid_input, dimensions=3):
active_cubes = set()
for x, line in enumerate(grid_input):
for y, char in enumerate(line):
if char == '#':
active_cubes.add((x, y) + tuple(0 for _ in range(dimensions - 2)))
new_grid = defaultdict(int)
for x in range(minX - 1, maxX + 2):
for y in range(minY - 1, maxY + 2):
for z in range(minZ - 1, maxZ + 2):
for w in range(minW - 1, maxW + 2):
cube_state = grid[(x, y, z, w)]
sum_neighbours = 0
for cx in [x - 1, x, x + 1]:
for cy in [y - 1, y, y + 1]:
for cz in [z - 1, z, z + 1]:
for cw in [w - 1, w, w + 1]:
sum_neighbours += grid[(cx, cy, cz, cw)]
sum_neighbours -= cube_state
if not cube_state and sum_neighbours == 3:
new_grid[(x, y, z, w)] = 1
elif cube_state:
if sum_neighbours not in [2, 3]:
new_grid[(x, y, z, w)] = 0
else:
new_grid[(x, y, z, w)] = 1
return new_grid
return active_cubes
def part1(test_mode=False):
my_input = aoclib.getInputAsArray(day=DAY, test=test_mode)
active_cubes = get_active_cubes_from_input(my_input)
grid = defaultdict(int)
for _ in range(6):
active_cubes = simulate(active_cubes)
for y, line in enumerate(my_input):
for x, char in enumerate(line):
grid[(x, y, 0)] = 1 if char == '#' else 0
for i in range(6):
grid = simulate(grid)
return sum(grid.values())
return len(active_cubes)
def part2(test_mode=False):
my_input = aoclib.getInputAsArray(day=DAY, test=test_mode)
active_cubes = get_active_cubes_from_input(my_input, 4)
for _ in range(6):
active_cubes = simulate(active_cubes, True)
grid = defaultdict(int)
for y, line in enumerate(my_input):
for x, char in enumerate(line):
grid[(x, y, 0, 0)] = 1 if char == '#' else 0
for i in range(6):
grid = simulate4D(grid)
return sum(grid.values())
return len(active_cubes)