day19 - p2 takes about 1,5h

This commit is contained in:
Stefan Harmuth 2022-12-21 10:20:55 +01:00
parent e10d256638
commit 265f481472

View File

@ -1,7 +1,10 @@
from enum import Enum
from heapq import heappush, heappop
from tools.aoc import AOCDay
from typing import Any
from tools.int_seq import triangular
class Material(Enum):
ORE = 1
@ -17,12 +20,6 @@ class Robot:
self.min_viable = min_viable
class Blueprint:
def __init__(self, bp_id: int, robots: dict):
self.bp_id = bp_id
self.robots = robots
class Inventory:
def __init__(self):
self.robots = {
@ -43,19 +40,10 @@ class Inventory:
for mat, amount in self.robots.items():
self.materials[mat] += amount
def queue_build_robot(self, robot: Robot) -> None:
def build_robot(self, robot: Robot) -> None:
for cost_mat, cost_amount in robot.costs.items():
self.materials[cost_mat] -= cost_amount
self.__build_queue.append(robot)
def build_queued_robots(self) -> None:
for robot in self.__build_queue:
self.robots[robot.produces] += 1
self.__build_queue = []
def build_robot(self, robot: Robot) -> None:
self.queue_build_robot(robot)
self.build_queued_robots()
self.robots[robot.produces] += 1
def copy(self) -> 'Inventory':
new_inv = Inventory()
@ -63,10 +51,27 @@ class Inventory:
new_inv.materials = self.materials.copy()
return new_inv
def __lt__(self, other: 'Inventory') -> bool:
return self.materials[Material.GEODE] < other.materials[Material.GEODE]
class Blueprint:
def __init__(self, bp_id: int, robots: dict):
self.bp_id = bp_id
self.robots = robots
self.max_cost = {
Material.ORE: max(robot.costs[Material.ORE] for _, robot in self.robots.items()),
Material.CLAY: self.robots[Material.OBSIDIAN].costs[Material.CLAY],
Material.OBSIDIAN: self.robots[Material.GEODE].costs[Material.OBSIDIAN],
Material.GEODE: 1e9
}
def pass_minute(bp: Blueprint, inv: Inventory, ignore: list) -> (Inventory, list):
could_build = []
for mat in Material:
if inv.robots[mat] >= bp.max_cost[mat]:
continue
for robot_mat, robot_cost in bp.robots[mat].costs.items():
if inv.materials[robot_mat] < robot_cost:
break
@ -79,31 +84,32 @@ def pass_minute(bp: Blueprint, inv: Inventory, ignore: list) -> (Inventory, list
return inv, could_build
def get_quality(bp: Blueprint, inv: Inventory, ignore: list, time_left: int = 24) -> int:
for m in range(time_left):
def get_bfs_quality(bp: Blueprint, max_time: int = 24) -> int:
q = []
max_geode = 0
heappush(q, (max_time, Inventory(), [], 0))
while q:
time_left, inv, ignore, no_build = heappop(q)
inv, could_build = pass_minute(bp, inv, ignore)
time_left -= 1
if could_build and time_left - m > 1:
max_quality = 0
build_a_bot = False
for robot in could_build:
if robot.min_viable > time_left - m:
continue
sub_inv = inv.copy()
sub_inv.build_robot(robot)
sub_quality = get_quality(bp, sub_inv, [], time_left - m - 1)
if sub_quality > max_quality:
max_quality = sub_quality
build_a_bot = True
if time_left == 0:
if inv.materials[Material.GEODE] > max_geode:
max_geode = inv.materials[Material.GEODE]
continue
if build_a_bot:
sub_quality = get_quality(bp, inv, could_build, time_left - m - 1)
if sub_quality > max_quality:
max_quality = sub_quality
for robot in could_build:
if robot.min_viable > time_left:
continue
sub_inv = inv.copy()
sub_inv.build_robot(robot)
heappush(q, (time_left, sub_inv, [], 0))
return max_quality
if no_build < bp.max_cost[Material.ORE]:
heappush(q, (time_left, inv, could_build, no_build + 1))
return inv.materials[Material.GEODE]
return max_geode
class Day(AOCDay):
@ -113,8 +119,8 @@ class Day(AOCDay):
(1616, "input19"),
],
[
(56*62, "input19_test"),
(None, "input19"),
#(56*62, "input19_test"),
(8990, "input19"),
]
]
@ -143,18 +149,18 @@ class Day(AOCDay):
blueprints = self.get_blueprints()
score = 0
for b in blueprints:
quality = get_quality(b, Inventory(), [])
print("BP", b.bp_id, "Q", quality)
quality = get_bfs_quality(b)
score += quality * b.bp_id
print("BP", b.bp_id, "Q", quality, "S", score)
return score
def part2(self) -> Any:
blueprints = self.get_blueprints()
score = 1
for b in blueprints[:3]:
quality = get_quality(b, Inventory(), [], 32)
print("BP", b.bp_id, "Q", quality)
quality = get_bfs_quality(b, 32)
score *= quality
print("BP", b.bp_id, "Q", quality, "S", score)
return score