aoc2022/day19.py

164 lines
4.8 KiB
Python

from enum import Enum
from tools.aoc import AOCDay
from typing import Any
class Material(Enum):
ORE = 1
CLAY = 2
OBSIDIAN = 3
GEODE = 4
class Robot:
def __init__(self, produces: Material, costs: dict, min_viable: int = 0):
self.produces = produces
self.costs = costs
self.min_viable = min_viable
class Blueprint:
def __init__(self, bp_id: int, robots: dict):
self.bp_id = bp_id
self.robots = robots
class Inventory:
def __init__(self):
self.robots = {
Material.ORE: 1,
Material.CLAY: 0,
Material.OBSIDIAN: 0,
Material.GEODE: 0,
}
self.materials = {
Material.ORE: 0,
Material.CLAY: 0,
Material.OBSIDIAN: 0,
Material.GEODE: 0,
}
self.__build_queue = []
def gather(self) -> None:
for mat, amount in self.robots.items():
self.materials[mat] += amount
def queue_build_robot(self, robot: Robot) -> None:
for cost_mat, cost_amount in robot.costs.items():
self.materials[cost_mat] -= cost_amount
self.__build_queue.append(robot)
def build_queued_robots(self) -> None:
for robot in self.__build_queue:
self.robots[robot.produces] += 1
self.__build_queue = []
def build_robot(self, robot: Robot) -> None:
self.queue_build_robot(robot)
self.build_queued_robots()
def copy(self) -> 'Inventory':
new_inv = Inventory()
new_inv.robots = self.robots.copy()
new_inv.materials = self.materials.copy()
return new_inv
def pass_minute(bp: Blueprint, inv: Inventory, ignore: list) -> (Inventory, list):
could_build = []
for mat in Material:
for robot_mat, robot_cost in bp.robots[mat].costs.items():
if inv.materials[robot_mat] < robot_cost:
break
else:
if bp.robots[mat] not in ignore:
could_build.append(bp.robots[mat])
inv.gather()
return inv, could_build
def get_quality(bp: Blueprint, inv: Inventory, ignore: list, time_left: int = 24) -> int:
for m in range(time_left):
inv, could_build = pass_minute(bp, inv, ignore)
if could_build and time_left - m > 1:
max_quality = 0
build_a_bot = False
for robot in could_build:
if robot.min_viable > time_left - m:
continue
sub_inv = inv.copy()
sub_inv.build_robot(robot)
sub_quality = get_quality(bp, sub_inv, [], time_left - m - 1)
if sub_quality > max_quality:
max_quality = sub_quality
build_a_bot = True
if build_a_bot:
sub_quality = get_quality(bp, inv, could_build, time_left - m - 1)
if sub_quality > max_quality:
max_quality = sub_quality
return max_quality
return inv.materials[Material.GEODE]
class Day(AOCDay):
inputs = [
[
(33, "input19_test"),
(1616, "input19"),
],
[
(56*62, "input19_test"),
(None, "input19"),
]
]
def get_blueprints(self) -> list:
bp = []
for line in self.getInput():
parts = line.split(" ")
blueprint_id = int(parts[1][:-1])
ore_ore_cost = int(parts[6])
clay_ore_cost = int(parts[12])
obsi_ore_cost = int(parts[18])
obsi_clay_cost = int(parts[21])
geode_ore_cost = int(parts[27])
geode_obsi_cost = int(parts[30])
robots = {
Material.ORE: Robot(Material.ORE, {Material.ORE: ore_ore_cost}, 7),
Material.CLAY: Robot(Material.CLAY, {Material.ORE: clay_ore_cost}, 5),
Material.OBSIDIAN: Robot(Material.OBSIDIAN, {Material.ORE: obsi_ore_cost, Material.CLAY: obsi_clay_cost}, 3),
Material.GEODE: Robot(Material.GEODE, {Material.ORE: geode_ore_cost, Material.OBSIDIAN: geode_obsi_cost}, 1)
}
bp.append(Blueprint(blueprint_id, robots))
return bp
def part1(self) -> Any:
blueprints = self.get_blueprints()
score = 0
for b in blueprints:
quality = get_quality(b, Inventory(), [])
print("BP", b.bp_id, "Q", quality)
score += quality * b.bp_id
return score
def part2(self) -> Any:
blueprints = self.get_blueprints()
score = 1
for b in blueprints[:3]:
quality = get_quality(b, Inventory(), [], 32)
print("BP", b.bp_id, "Q", quality)
score *= quality
return score
if __name__ == '__main__':
day = Day(2022, 19)
day.run(verbose=True)