waaaay better circles - also for 3d coords
This commit is contained in:
parent
3c5e27cf36
commit
8e0b28159f
@ -1,11 +1,10 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from enum import Enum
|
from enum import Enum
|
||||||
from math import gcd, sqrt, inf, atan2, degrees, floor
|
from math import gcd, sqrt, inf, atan2, degrees
|
||||||
|
from .math import round_half_up
|
||||||
from typing import Union, List, Optional
|
from typing import Union, List, Optional
|
||||||
|
|
||||||
from tools.math import round_half_up
|
|
||||||
|
|
||||||
|
|
||||||
class DistanceAlgorithm(Enum):
|
class DistanceAlgorithm(Enum):
|
||||||
MANHATTAN = 0
|
MANHATTAN = 0
|
||||||
@ -70,7 +69,6 @@ class Coordinate:
|
|||||||
def getCircle(self, radius: int = 1, algorithm: DistanceAlgorithm = DistanceAlgorithm.EUCLIDEAN,
|
def getCircle(self, radius: int = 1, algorithm: DistanceAlgorithm = DistanceAlgorithm.EUCLIDEAN,
|
||||||
minX: int = -inf, minY: int = -inf, maxX: int = inf, maxY: int = inf,
|
minX: int = -inf, minY: int = -inf, maxX: int = inf, maxY: int = inf,
|
||||||
minZ: int = -inf, maxZ: int = inf) -> list[Coordinate]:
|
minZ: int = -inf, maxZ: int = inf) -> list[Coordinate]:
|
||||||
# FIXME: includeDiagonal == True returns way too few coordinates
|
|
||||||
ret = []
|
ret = []
|
||||||
if self.z is None: # mode 2D
|
if self.z is None: # mode 2D
|
||||||
for x in range(self.x - radius * 2, self.x + radius * 2 + 1):
|
for x in range(self.x - radius * 2, self.x + radius * 2 + 1):
|
||||||
@ -89,7 +87,7 @@ class Coordinate:
|
|||||||
target = Coordinate(x, y)
|
target = Coordinate(x, y)
|
||||||
if not target.inBoundaries(minX, minY, maxX, maxY, minZ, maxZ):
|
if not target.inBoundaries(minX, minY, maxX, maxY, minZ, maxZ):
|
||||||
continue
|
continue
|
||||||
dist = self.getDistanceTo(target, DistanceAlgorithm.MANHATTAN, includeDiagonals=includeDiagonal)
|
dist = round_half_up(self.getDistanceTo(target, algorithm=algorithm, includeDiagonals=False))
|
||||||
if dist == radius:
|
if dist == radius:
|
||||||
ret.append(target)
|
ret.append(target)
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user