Grid.transform() in 3D!

This commit is contained in:
Stefan Harmuth 2021-12-19 16:26:50 +01:00
parent 74df9e9287
commit d8d7112098
2 changed files with 58 additions and 42 deletions

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@ -1,23 +1,33 @@
from __future__ import annotations
from .coordinate import Coordinate, DistanceAlgorithm
from .types import Numeric
from enum import Enum
from heapq import heappop, heappush
from typing import Any, Dict, List, Union
OFF = False
ON = True
Numeric = Union[int, float]
class GridTransformation(Enum):
FLIP_X = 1
FLIP_HORIZONTALLY = 1 # alias for FLIP_X; prep for 3d-transformations
FLIP_VERTICALLY = 2
FLIP_DIAGONALLY = 3
FLIP_DIAGONALLY_REV = 4
ROTATE_RIGHT = 5
ROTATE_LEFT = 6
ROTATE_TWICE = 7
# Rotations always take the axis to rotate around as if it were the z-axis and then rotate clockwise
# Counter-Rotations likewise, just anti-clockwise
# 3D-only OPs have a number > 10
ROTATE_Z = 3
ROTATE_X = 11
ROTATE_Y = 12
COUNTER_ROTATE_X = 14
COUNTER_ROTATE_Y = 15
COUNTER_ROTATE_Z = 7
FLIP_X = 4
FLIP_Y = 5
FLIP_Z = 13
# Handy aliases
FLIP_HORIZONTALLY = 5
FLIP_VERTICALLY = 4
ROTATE_RIGHT = 3
ROTATE_LEFT = 7
class Grid:
@ -162,40 +172,40 @@ class Grid:
self.set(c2, buf)
def transform(self, mode: GridTransformation):
if self.mode3D:
raise NotImplementedError() # that will take some time and thought
if mode.value > 10 and not self.mode3D:
raise ValueError("Operation not possible in 2D space", mode)
if mode == GridTransformation.FLIP_HORIZONTALLY:
for x in range(self.minX, (self.maxX - self.minX) // 2 + 1):
for y in range(self.minY, self.maxY + 1):
self.flip(Coordinate(x, y), Coordinate(self.maxX - x, y))
elif mode == GridTransformation.FLIP_VERTICALLY:
for y in range(self.minY, (self.maxY - self.minY) // 2 + 1):
for x in range(self.minX, self.maxX + 1):
self.flip(Coordinate(x, y), Coordinate(x, self.maxY - y))
elif mode == GridTransformation.FLIP_DIAGONALLY:
self.transform(GridTransformation.ROTATE_LEFT)
self.transform(GridTransformation.FLIP_HORIZONTALLY)
elif mode == GridTransformation.FLIP_DIAGONALLY_REV:
self.transform(GridTransformation.ROTATE_RIGHT)
self.transform(GridTransformation.FLIP_HORIZONTALLY)
elif mode == GridTransformation.ROTATE_LEFT:
newGrid = Grid()
for x in range(self.maxX, self.minX - 1, -1):
for y in range(self.minY, self.maxY + 1):
newGrid.set(Coordinate(y, self.maxX - x), self.get(Coordinate(x, y)))
self.__dict__.update(newGrid.__dict__)
elif mode == GridTransformation.ROTATE_RIGHT:
newGrid = Grid()
for x in range(self.minX, self.maxX + 1):
for y in range(self.maxY, self.minY - 1, -1):
newGrid.set(Coordinate(self.maxY - y, x), self.get(Coordinate(x, y)))
self.__dict__.update(newGrid.__dict__)
elif mode == GridTransformation.ROTATE_TWICE:
self.transform(GridTransformation.ROTATE_RIGHT)
self.transform(GridTransformation.ROTATE_RIGHT)
coords = self.__grid
self.__grid, self.minX, self.maxX, self.minY, self.maxY, self.minZ, self.maxZ = {}, 0, 0, 0, 0, 0, 0
if mode == GridTransformation.ROTATE_X:
for c, v in coords.items():
self.set(Coordinate(c.x, -c.z, c.y), v)
elif mode == GridTransformation.ROTATE_Y:
for c, v in coords.items():
self.set(Coordinate(-c.z, c.y, c.x), v)
elif mode == GridTransformation.ROTATE_Z:
for c, v in coords.items():
self.set(Coordinate(c.y, -c.x, c.z), v)
elif mode == GridTransformation.COUNTER_ROTATE_X:
for c, v in coords.items():
self.set(Coordinate(c.x, c.z, -c.y), v)
elif mode == GridTransformation.COUNTER_ROTATE_Y:
for c, v in coords.items():
self.set(Coordinate(c.z, c.y, -c.x), v)
elif mode == GridTransformation.COUNTER_ROTATE_Z:
for c, v in coords.items():
self.set(Coordinate(-c.y, c.x, c.z), v)
elif mode == GridTransformation.FLIP_X:
for c, v in coords.items():
self.set(Coordinate(-c.x, c.y, c.z), v)
elif mode == GridTransformation.FLIP_Y:
for c, v in coords.items():
self.set(Coordinate(c.x, -c.y, c.z), v)
elif mode == GridTransformation.FLIP_Z:
for c, v in coords.items():
self.set(Coordinate(c.x, c.y, -c.z), v)
else:
raise NotImplementedError(mode)
def getPath(self, pos_from: Coordinate, pos_to: Coordinate, includeDiagonal: bool, walls: List[Any] = None,
weighted: bool = False) -> Union[None, List[Coordinate]]:

6
tools/types.py Normal file
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@ -0,0 +1,6 @@
from typing import Union
Numeric = Union[int, float]
IntOrNone = Union[int, None]
FloatOrNone = Union[float, None]
NumericOrNone = Union[Numeric, None]