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Author SHA1 Message Date
2de9725adb Grid(): make use of the fact that Coordinate is a tupple for some speedups
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2023-12-14 16:18:25 +01:00
32c07d2913 Coordinate() now behaves more tupley-like (methods not accept tuples as parameters, including __add__ and __sub__) 2023-12-14 15:08:49 +01:00
0408432e3d Grid() is now hashable 2023-12-14 11:24:37 +01:00
2 changed files with 120 additions and 134 deletions

View File

@ -30,11 +30,11 @@ class Coordinate(tuple):
return self[2]
def is3D(self) -> bool:
return self.z is not None
return self[2] is not None
def getDistanceTo(
self,
target: Coordinate,
target: Coordinate | tuple,
algorithm: DistanceAlgorithm = DistanceAlgorithm.EUCLIDEAN,
includeDiagonals: bool = False,
) -> Union[int, float]:
@ -48,40 +48,40 @@ class Coordinate(tuple):
:return: Distance to Target
"""
if algorithm == DistanceAlgorithm.EUCLIDEAN:
if self.z is None:
return sqrt(abs(self.x - target.x) ** 2 + abs(self.y - target.y) ** 2)
if self[2] is None:
return sqrt(abs(self[0] - target[0]) ** 2 + abs(self[1] - target[1]) ** 2)
else:
return sqrt(
abs(self.x - target.x) ** 2
+ abs(self.y - target.y) ** 2
+ abs(self.z - target.z) ** 2
abs(self[0] - target[0]) ** 2
+ abs(self[1] - target[1]) ** 2
+ abs(self[2] - target[2]) ** 2
)
elif algorithm == DistanceAlgorithm.CHEBYSHEV:
if self.z is None:
return max(abs(target.x - self.x), abs(target.y - self.y))
if self[2] is None:
return max(abs(target[0] - self[0]), abs(target[1] - self[1]))
else:
return max(
abs(target.x - self.x),
abs(target.y - self.y),
abs(target.z - self.z),
abs(target[0] - self[0]),
abs(target[1] - self[1]),
abs(target[2] - self[2]),
)
elif algorithm == DistanceAlgorithm.MANHATTAN:
if not includeDiagonals:
if self.z is None:
return abs(self.x - target.x) + abs(self.y - target.y)
if self[2] is None:
return abs(self[0] - target[0]) + abs(self[1] - target[1])
else:
return (
abs(self.x - target.x)
+ abs(self.y - target.y)
+ abs(self.z - target.z)
abs(self[0] - target[0])
+ abs(self[1] - target[1])
+ abs(self[2] - target[2])
)
else:
dist = [abs(self.x - target.x), abs(self.y - target.y)]
if self.z is None:
dist = [abs(self[0] - target[0]), abs(self[1] - target[1])]
if self[2] is None:
o_dist = max(dist) - min(dist)
return o_dist + 1.4 * min(dist)
else:
dist.append(abs(self.z - target.z))
dist.append(abs(self[2] - target[2]))
d_steps = min(dist)
dist.remove(min(dist))
dist = [x - d_steps for x in dist]
@ -97,13 +97,13 @@ class Coordinate(tuple):
minZ: int = -inf,
maxZ: int = inf,
) -> bool:
if self.z is None:
return minX <= self.x <= maxX and minY <= self.y <= maxY
if self[2] is None:
return minX <= self[0] <= maxX and minY <= self[1] <= maxY
else:
return (
minX <= self.x <= maxX
and minY <= self.y <= maxY
and minZ <= self.z <= maxZ
minX <= self[0] <= maxX
and minY <= self[1] <= maxY
and minZ <= self[2] <= maxZ
)
def getCircle(
@ -118,9 +118,9 @@ class Coordinate(tuple):
maxZ: int = inf,
) -> list[Coordinate]:
ret = []
if self.z is None: # mode 2D
for x in range(self.x - radius * 2, self.x + radius * 2 + 1):
for y in range(self.y - radius * 2, self.y + radius * 2 + 1):
if self[2] is None: # mode 2D
for x in range(self[0] - radius * 2, self[0] + radius * 2 + 1):
for y in range(self[1] - radius * 2, self[1] + radius * 2 + 1):
target = Coordinate(x, y)
if not target.inBoundaries(minX, minY, maxX, maxY):
continue
@ -133,9 +133,9 @@ class Coordinate(tuple):
ret.append(target)
else:
for x in range(self.x - radius * 2, self.x + radius * 2 + 1):
for y in range(self.y - radius * 2, self.y + radius * 2 + 1):
for z in range(self.z - radius * 2, self.z + radius * 2 + 1):
for x in range(self[0] - radius * 2, self[0] + radius * 2 + 1):
for y in range(self[1] - radius * 2, self[1] + radius * 2 + 1):
for z in range(self[2] - radius * 2, self[2] + radius * 2 + 1):
target = Coordinate(x, y)
if not target.inBoundaries(minX, minY, maxX, maxY, minZ, maxZ):
continue
@ -171,7 +171,7 @@ class Coordinate(tuple):
:param maxZ: ignore all neighbours that would have an Z value above this
:return: list of Coordinate
"""
if self.z is None:
if self[2] is None:
if includeDiagonal:
nb_list = [
(-1, -1),
@ -187,8 +187,8 @@ class Coordinate(tuple):
nb_list = [(-1, 0), (1, 0), (0, -1), (0, 1)]
for dx, dy in nb_list:
if minX <= self.x + dx <= maxX and minY <= self.y + dy <= maxY:
yield self.__class__(self.x + dx, self.y + dy)
if minX <= self[0] + dx <= maxX and minY <= self[0] + dy <= maxY:
yield self.__class__(self[0] + dx, self[1] + dy)
else:
if includeDiagonal:
nb_list = [
@ -210,19 +210,19 @@ class Coordinate(tuple):
for dx, dy, dz in nb_list:
if (
minX <= self.x + dx <= maxX
and minY <= self.y + dy <= maxY
and minZ <= self.z + dz <= maxZ
minX <= self[0] + dx <= maxX
and minY <= self[1] + dy <= maxY
and minZ <= self[2] + dz <= maxZ
):
yield self.__class__(self.x + dx, self.y + dy, self.z + dz)
yield self.__class__(self[0] + dx, self[1] + dy, self[2] + dz)
def getAngleTo(self, target: Coordinate, normalized: bool = False) -> float:
def getAngleTo(self, target: Coordinate | tuple, normalized: bool = False) -> float:
"""normalized returns an angle going clockwise with 0 starting in the 'north'"""
if self.z is not None:
if self[2] is not None:
raise NotImplementedError() # which angle?!?!
dx = target.x - self.x
dy = target.y - self.y
dx = target[0] - self[0]
dy = target[1] - self[1]
if not normalized:
return degrees(atan2(dy, dx))
else:
@ -232,77 +232,77 @@ class Coordinate(tuple):
else:
return 180.0 + abs(angle)
def getLineTo(self, target: Coordinate) -> List[Coordinate]:
def getLineTo(self, target: Coordinate | tuple) -> List[Coordinate]:
diff = target - self
if self.z is None:
steps = gcd(diff.x, diff.y)
step_x = diff.x // steps
step_y = diff.y // steps
if self[2] is None:
steps = gcd(diff[0], diff[0])
step_x = diff[0] // steps
step_y = diff[1] // steps
return [
self.__class__(self.x + step_x * i, self.y + step_y * i)
self.__class__(self[0] + step_x * i, self[1] + step_y * i)
for i in range(steps + 1)
]
else:
steps = gcd(diff.x, diff.y, diff.z)
step_x = diff.x // steps
step_y = diff.y // steps
step_z = diff.z // steps
steps = gcd(diff[0], diff[1], diff[2])
step_x = diff[0] // steps
step_y = diff[1] // steps
step_z = diff[2] // steps
return [
self.__class__(
self.x + step_x * i, self.y + step_y * i, self.z + step_z * i
self[0] + step_x * i, self[1] + step_y * i, self[2] + step_z * i
)
for i in range(steps + 1)
]
def reverse(self) -> Coordinate:
if self.z is None:
return self.__class__(-self.x, -self.y)
if self[2] is None:
return self.__class__(-self[0], -self[1])
else:
return self.__class__(-self.x, -self.y, -self.z)
return self.__class__(-self[0], -self[1], -self[2])
def __add__(self, other: Coordinate) -> Coordinate:
if self.z is None:
return self.__class__(self.x + other.x, self.y + other.y)
def __add__(self, other: Coordinate | tuple) -> Coordinate:
if self[2] is None:
return self.__class__(self[0] + other[0], self[1] + other[1])
else:
return self.__class__(self.x + other.x, self.y + other.y, self.z + other.z)
return self.__class__(self[0] + other[0], self[1] + other[1], self[2] + other[2])
def __sub__(self, other: Coordinate) -> Coordinate:
if self.z is None:
return self.__class__(self.x - other.x, self.y - other.y)
def __sub__(self, other: Coordinate | tuple) -> Coordinate:
if self[2] is None:
return self.__class__(self[0] - other[0], self[1] - other[1])
else:
return self.__class__(self.x - other.x, self.y - other.y, self.z - other.z)
return self.__class__(self[0] - other[0], self[1] - other[1], self[2] - other[2])
def __mul__(self, other: int) -> Coordinate:
if self.z is None:
return self.__class__(self.x * other, self.y * other)
if self[2] is None:
return self.__class__(self[0] * other, self[1] * other)
else:
return self.__class__(self.x * other, self.y * other, self.z * other)
return self.__class__(self[0] * other, self[1] * other, self[2] * other)
def __floordiv__(self, other) -> Coordinate:
if self.z is None:
return self.__class__(self.x // other, self.y // other)
def __floordiv__(self, other: int | float) -> Coordinate:
if self[2] is None:
return self.__class__(self[0] // other, self[1] // other)
else:
return self.__class__(self.x // other, self.y // other, self.z // other)
return self.__class__(self[0] // other, self[1] // other, self[2] // other)
def __truediv__(self, other):
def __truediv__(self, other: int | float) -> Coordinate:
return self // other
def __str__(self):
if self.z is None:
return "(%d,%d)" % (self.x, self.y)
if self[2] is None:
return "(%d,%d)" % (self[0], self[1])
else:
return "(%d,%d,%d)" % (self.x, self.y, self.z)
return "(%d,%d,%d)" % (self[0], self[1], self[2])
def __repr__(self):
if self.z is None:
return "%s(x=%d, y=%d)" % (self.__class__.__name__, self.x, self.y)
if self[2] is None:
return "%s(x=%d, y=%d)" % (self.__class__.__name__, self[0], self[1])
else:
return "%s(x=%d, y=%d, z=%d)" % (
self.__class__.__name__,
self.x,
self.y,
self.z,
self[0],
self[1],
self[2],
)
@classmethod

View File

@ -1,11 +1,9 @@
from __future__ import annotations
import re
from collections import deque
from collections.abc import Callable
from .aoc_ocr import convert_array_6
from .coordinate import Coordinate, DistanceAlgorithm, Shape
from collections import deque
from collections.abc import Callable
from enum import Enum
from heapq import heappop, heappush
from math import inf
@ -50,19 +48,19 @@ class Grid:
def __trackBoundaries(self, pos: Coordinate):
if self.minX is None:
self.minX, self.maxX, self.minY, self.maxY = pos.x, pos.x, pos.y, pos.y
self.minX, self.maxX, self.minY, self.maxY = pos[0], pos[0], pos[1], pos[1]
else:
self.minX = pos.x if pos.x < self.minX else self.minX
self.minY = pos.y if pos.y < self.minY else self.minY
self.maxX = pos.x if pos.x > self.maxX else self.maxX
self.maxY = pos.y if pos.y > self.maxY else self.maxY
self.minX = pos[0] if pos[0] < self.minX else self.minX
self.minY = pos[1] if pos[1] < self.minY else self.minY
self.maxX = pos[0] if pos[0] > self.maxX else self.maxX
self.maxY = pos[1] if pos[1] > self.maxY else self.maxY
if self.mode3D:
if self.minZ is None:
self.minZ = self.maxZ = pos.z
self.minZ = self.maxZ = pos[2]
else:
self.minZ = pos.z if pos.z < self.minZ else self.minZ
self.maxZ = pos.z if pos.z > self.maxZ else self.maxZ
self.minZ = pos[2] if pos[2] < self.minZ else self.minZ
self.maxZ = pos[2] if pos[2] > self.maxZ else self.maxZ
def recalcBoundaries(self) -> None:
self.minX, self.maxX, self.minY, self.maxY, self.minZ, self.maxZ = (
@ -125,7 +123,7 @@ class Grid:
self.toggle(Coordinate(x, y, z))
def set(self, pos: Coordinate, value: Any = True) -> Any:
if pos.z is not None:
if pos[2] is not None:
self.mode3D = True
if (value == self.__default) and pos in self.__grid:
@ -159,13 +157,13 @@ class Grid:
return self.set(pos, self.get(pos) / value)
def add_shape(self, shape: Shape, value: int | float = 1) -> None:
for x in range(shape.top_left.x, shape.bottom_right.x + 1):
for y in range(shape.top_left.y, shape.bottom_right.y + 1):
for x in range(shape.top_left[0], shape.bottom_right[0] + 1):
for y in range(shape.top_left[1], shape.bottom_right[1] + 1):
if not shape.mode_3d:
pos = Coordinate(x, y)
self.set(pos, self.get(pos) + value)
else:
for z in range(shape.top_left.z, shape.bottom_right.z + 1):
for z in range(shape.top_left[2], shape.bottom_right[2] + 1):
pos = Coordinate(x, y, z)
self.set(pos, self.get(pos) + value)
@ -207,29 +205,29 @@ class Grid:
def isWithinBoundaries(self, pos: Coordinate, pad: int = 0) -> bool:
if self.mode3D:
return (
self.minX + pad <= pos.x <= self.maxX - pad
and self.minY + pad <= pos.y <= self.maxY - pad
and self.minZ + pad <= pos.z <= self.maxZ - pad
self.minX + pad <= pos[0] <= self.maxX - pad
and self.minY + pad <= pos[1] <= self.maxY - pad
and self.minZ + pad <= pos[2] <= self.maxZ - pad
)
else:
return (
self.minX + pad <= pos.x <= self.maxX - pad
and self.minY + pad <= pos.y <= self.maxY - pad
self.minX + pad <= pos[0] <= self.maxX - pad
and self.minY + pad <= pos[1] <= self.maxY - pad
)
def getActiveCells(
self, x: int = None, y: int = None, z: int = None
) -> List[Coordinate]:
) -> Iterable[Coordinate]:
if x is not None or y is not None or z is not None:
return [
return (
c
for c in self.__grid.keys()
if (c.x == x if x is not None else True)
and (c.y == y if y is not None else True)
and (c.z == z if z is not None else True)
]
if (c[0] == x if x is not None else True)
and (c[1] == y if y is not None else True)
and (c[2] == z if z is not None else True)
)
else:
return list(self.__grid.keys())
return self.__grid.keys()
def getActiveRegion(
self,
@ -273,7 +271,7 @@ class Grid:
pos: Coordinate,
includeDefault: bool = False,
includeDiagonal: bool = True,
) -> List[Coordinate]:
) -> Iterable[Coordinate]:
neighbours = pos.getNeighbours(
includeDiagonal=includeDiagonal,
minX=self.minX,
@ -314,47 +312,47 @@ class Grid:
if mode == GridTransformation.ROTATE_X:
shift_z = self.maxY
for c, v in coords.items():
self.set(Coordinate(c.x, c.z, -c.y), v)
self.set(Coordinate(c[0], c[2], -c[1]), v)
self.shift(shift_z=shift_z)
elif mode == GridTransformation.ROTATE_Y:
shift_x = self.maxX
for c, v in coords.items():
self.set(Coordinate(-c.z, c.y, c.x), v)
self.set(Coordinate(-c[2], c[1], c[0]), v)
self.shift(shift_x=shift_x)
elif mode == GridTransformation.ROTATE_Z:
shift_x = self.maxX
for c, v in coords.items():
self.set(Coordinate(-c.y, c.x, c.z), v)
self.set(Coordinate(-c[1], c[0], c[2]), v)
self.shift(shift_x=shift_x)
elif mode == GridTransformation.COUNTER_ROTATE_X:
shift_y = self.maxY
for c, v in coords.items():
self.set(Coordinate(c.x, -c.z, c.y), v)
self.set(Coordinate(c[0], -c[2], c[1]), v)
self.shift(shift_y=shift_y)
elif mode == GridTransformation.COUNTER_ROTATE_Y:
shift_z = self.maxZ
for c, v in coords.items():
self.set(Coordinate(c.z, c.y, -c.x), v)
self.set(Coordinate(c[2], c[1], -c[0]), v)
self.shift(shift_z=shift_z)
elif mode == GridTransformation.COUNTER_ROTATE_Z:
shift_y = self.maxY
for c, v in coords.items():
self.set(Coordinate(c.y, -c.x, c.z), v)
self.set(Coordinate(c[1], -c[0], c[2]), v)
self.shift(shift_y=shift_y)
elif mode == GridTransformation.FLIP_X:
shift_x = self.maxX
for c, v in coords.items():
self.set(Coordinate(-c.x, c.y, c.z), v)
self.set(Coordinate(-c[0], c[1], c[2]), v)
self.shift(shift_x=shift_x)
elif mode == GridTransformation.FLIP_Y:
shift_y = self.maxY
for c, v in coords.items():
self.set(Coordinate(c.x, -c.y, c.z), v)
self.set(Coordinate(c[0], -c[1], c[2]), v)
self.shift(shift_y=shift_y)
elif mode == GridTransformation.FLIP_Z:
shift_z = self.maxZ
for c, v in coords.items():
self.set(Coordinate(c.x, c.y, -c.z), v)
self.set(Coordinate(c[0], c[1], -c[2]), v)
self.shift(shift_z=shift_z)
else:
raise NotImplementedError(mode)
@ -370,9 +368,9 @@ class Grid:
self.__grid = {}
for c, v in coords.items():
if self.mode3D:
nc = Coordinate(c.x + shift_x, c.y + shift_y, c.z + shift_z)
nc = Coordinate(c[0] + shift_x, c[1] + shift_y, c[2] + shift_z)
else:
nc = Coordinate(c.x + shift_x, c.y + shift_y)
nc = Coordinate(c[0] + shift_x, c[1] + shift_y)
self.set(nc, v)
def shift_zero(self, recalc: bool = True):
@ -684,17 +682,5 @@ class Grid:
return grid
def __eq__(self, other: Grid) -> bool:
if not isinstance(other, Grid):
return False
other_active = set(other.getActiveCells())
for c, v in self.__grid.items():
if other.get(c) != v:
return False
other_active.remove(c)
if other_active:
return False
return True
def __hash__(self):
return hash(frozenset(self.__grid.items()))