179 lines
6.4 KiB
Python
179 lines
6.4 KiB
Python
from __future__ import annotations
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from .coordinate import Coordinate
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from enum import Enum
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from typing import Union, Any
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OFF_STATES = [False, 0, None]
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OFF = False
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ON = True
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class GridTransformation(Enum):
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FLIP_X = 1
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FLIP_HORIZONTALLY = 1 # alias for FLIP_X; prep for 3d-transformations
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FLIP_VERTICALLY = 2
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FLIP_DIAGONALLY = 3
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FLIP_DIAGONALLY_REV = 4
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ROTATE_RIGHT = 5
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ROTATE_LEFT = 6
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ROTATE_TWICE = 7
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class Grid:
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def __init__(self, default=False):
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self.__default = default
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self.__grid = {}
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self.minX = 0
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self.minY = 0
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self.maxX = 0
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self.maxY = 0
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self.minZ = 0
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self.maxZ = 0
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self.mode3D = False
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def __trackBoundaries(self, pos: Coordinate):
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self.minX = min(self.minX, pos.x)
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self.minY = min(self.minY, pos.y)
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self.maxX = max(self.maxX, pos.x)
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self.maxY = max(self.maxY, pos.y)
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if self.mode3D:
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self.minZ = min(self.minZ, pos.z)
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self.maxZ = max(self.maxZ, pos.z)
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def toggle(self, pos: Coordinate):
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if pos in self.__grid:
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del self.__grid[pos]
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else:
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self.__trackBoundaries(pos)
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self.__grid[pos] = not self.__default
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def set(self, pos: Coordinate, value: Any = True):
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if pos.z is not None:
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self.mode3D = True
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if (value == self.__default or value in OFF_STATES) and pos in self.__grid:
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del self.__grid[pos]
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elif value != self.__default and value not in OFF_STATES:
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self.__trackBoundaries(pos)
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self.__grid[pos] = value
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def get(self, pos: Coordinate) -> Any:
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if pos in self.__grid:
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return self.__grid[pos]
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else:
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return self.__default
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def getState(self, pos: Coordinate) -> bool:
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if pos not in self.__grid:
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return False
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else:
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return self.__grid[pos] not in OFF_STATES
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def getOnCount(self):
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return len(self.__grid)
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def isSet(self, pos: Coordinate) -> bool:
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return pos in self.__grid
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def getCorners(self):
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if not self.mode3D:
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return [
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Coordinate(self.minX, self.minY),
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Coordinate(self.minX, self.maxY),
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Coordinate(self.maxX, self.minY),
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Coordinate(self.maxX, self.maxY),
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]
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else:
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return [
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Coordinate(self.minX, self.minY, self.minZ),
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Coordinate(self.minX, self.minY, self.maxZ),
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Coordinate(self.minX, self.maxY, self.minZ),
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Coordinate(self.minX, self.maxY, self.maxZ),
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Coordinate(self.maxX, self.minY, self.minZ),
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Coordinate(self.maxX, self.minY, self.maxZ),
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Coordinate(self.maxX, self.maxY, self.minZ),
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Coordinate(self.maxX, self.maxY, self.maxZ),
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]
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def isCorner(self, pos: Coordinate) -> bool:
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return pos in self.getCorners()
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def isWithinBoundaries(self, pos: Coordinate) -> bool:
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if self.mode3D:
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return self.minX <= pos.x <= self.maxX and self.minY <= pos.y <= self.maxY \
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and self.minZ <= pos.z <= self.maxZ
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else:
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return self.minX <= pos.x <= self.maxX and self.minY <= pos.y <= self.maxY
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def add(self, pos: Coordinate, value: Union[float, int] = 1):
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self.set(pos, self.get(pos) + value)
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def sub(self, pos: Coordinate, value: Union[float, int] = 1):
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self.set(pos, self.get(pos) - value)
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def getActiveCells(self):
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return list(self.__grid.keys())
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def getSum(self, includeNegative: bool = True):
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grid_sum = 0
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for value in self.__grid.values():
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if includeNegative or value > 0:
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grid_sum += value
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return grid_sum
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def getNeighbourSum(self, pos: Coordinate, includeNegative: bool = True, includeDiagonal: bool = True) \
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-> Union[float, int]:
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neighbour_sum = 0
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for neighbour in pos.getNeighbours(
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includeDiagonal=includeDiagonal,
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minX=self.minX, minY=self.minY,
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maxX=self.maxX, maxY=self.maxY,
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minZ=self.minZ, maxZ=self.maxZ):
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if neighbour in self.__grid:
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if includeNegative or self.__grid[neighbour] > 0:
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neighbour_sum += self.__grid[neighbour]
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return neighbour_sum
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def flip(self, c1: Coordinate, c2: Coordinate):
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buf = self.get(c1)
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self.set(c1, self.get(c2))
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self.set(c2, buf)
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def transform(self, mode: GridTransformation):
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if self.mode3D:
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raise NotImplementedError() # that will take some time and thought
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if mode == GridTransformation.FLIP_HORIZONTALLY:
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for x in range(self.minX, (self.maxX - self.minX) // 2 + 1):
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for y in range(self.minY, self.maxY + 1):
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self.flip(Coordinate(x, y), Coordinate(self.maxX - x, y))
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elif mode == GridTransformation.FLIP_VERTICALLY:
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for y in range(self.minY, (self.maxY - self.minY) // 2 + 1):
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for x in range(self.minX, self.maxX + 1):
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self.flip(Coordinate(x, y), Coordinate(x, self.maxY - y))
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elif mode == GridTransformation.FLIP_DIAGONALLY:
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self.transform(GridTransformation.ROTATE_LEFT)
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self.transform(GridTransformation.FLIP_HORIZONTALLY)
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elif mode == GridTransformation.FLIP_DIAGONALLY_REV:
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self.transform(GridTransformation.ROTATE_RIGHT)
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self.transform(GridTransformation.FLIP_HORIZONTALLY)
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elif mode == GridTransformation.ROTATE_LEFT:
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newGrid = Grid()
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for x in range(self.maxX, self.minX - 1, -1):
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for y in range(self.minY, self.maxY + 1):
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newGrid.set(Coordinate(y, self.maxX - x), self.get(Coordinate(x, y)))
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self.__dict__.update(newGrid.__dict__)
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elif mode == GridTransformation.ROTATE_RIGHT:
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newGrid = Grid()
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for x in range(self.minX, self.maxX + 1):
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for y in range(self.maxY, self.minY - 1, -1):
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newGrid.set(Coordinate(self.maxY - y, x), self.get(Coordinate(x, y)))
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self.__dict__.update(newGrid.__dict__)
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elif mode == GridTransformation.ROTATE_TWICE:
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self.transform(GridTransformation.ROTATE_RIGHT)
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self.transform(GridTransformation.ROTATE_RIGHT)
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